diverge · Ideation · 60–120 min · 2-40 people · medium energy
90-Minute Prototypes
The 90-Minute Prototypes workshop is a rapid prototyping exercise designed to quickly transform ideas into testable app prototypes. It fosters a prototyping mindset by demonstrating how quickly insights can be visualized and prepared for user feedback.
When to use 90-Minute Prototypes
Use this method when you need to quickly generate and visualize potential solutions to a user need, especially when you want to encourage a hands-on, iterative approach to design and development.
What it solves
Analysis paralysis; fear of commitment to a single solution; lack of concrete visualizations of abstract ideas.
How to run 90-Minute Prototypes, step by step
- Welcome & Introduction (5 min) - Welcome participants, explain the goal of creating clickable app prototypes in 90 minutes, and emphasize a fast-paced, hands-on approach. Divide the group into teams of 2-4.
- Identify a Need (10 min) - Instruct each group to identify a user need or value gap that could be addressed by a digital service. Provide prompts or use prior research to guide their selection.
- Ideate (15 min) - Have each group brainstorm a digital service concept based on the identified need. Encourage sketching and note-taking to develop the concept.
- Sketch (15 min) - Provide iPhone screen templates and instruct each group to sketch at least 4 key app screens, focusing on essential features and user flows.
- Produce (15 min) - Guide groups to use a prototyping app (like POP App) to upload their sketches and create clickable prototypes. Facilitate sharing of prototypes for presentation.
- Present (15 min) - Invite each group to present their prototype in a 2-minute presentation, covering the need, service concept, and app flow. Encourage constructive feedback from other groups.
- Wrap-up (15 min) - Facilitate individual reflection on the experience, followed by group sharing of insights and potential applications in daily work. Close the session.
Materials needed
- Paper
- Markers
- Printed iPhone screen templates
- Prototyping app (e.g., POP App)
- Projector
- Computer with internet access
Facilitator tips
- Encourage participants to focus on the core functionality of the app during the sketching phase.
- Provide technical support for the prototyping app, but also encourage peer-to-peer learning.
Common pitfalls
- Groups getting bogged down in details and not completing the prototype within the time limit. - Remind them to focus on the essential features and user flows.
- Uneven participation within groups. - Encourage active involvement from all members, assigning specific roles if necessary.
Variations
- Use different types of templates (e.g., website, tablet) depending on the service concept.
- Extend the presentation time to allow for more in-depth feedback and discussion.
Running it online or hybrid
Use a collaborative whiteboard tool like Miro or Mural for sketching and uploading prototypes. Ensure all participants have access to a prototyping app that works on their devices.
What it produces
Clickable app prototypes demonstrating key features and user flows.
Origin
Adapted from Hyper Island — source
Build a session around 90-Minute Prototypes
METODIC places 90-Minute Prototypes inside a complete, timed session plan — agenda, worksheets, facilitator guide and slides — matched to your group and goal.
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