open · Team Building · 5–60 min · 5-15 people · medium energy
Call of the Champions
Assigning specific, playful roles to participants during a standard meeting to increase engagement and distribute administrative tasks.
When to use Call of the Champions
To transform passive meeting attendees into active contributors with clear responsibilities.
What it solves
Meeting fatigue, lack of notes, or conversations going off-track.
How to run Call of the Champions, step by step
- At the start of the meeting, define 4-5 'Champion' roles (e.g., Cheerleader, Scribe, Mover & Shaker) (2 min).
- Ask for volunteers or assign roles to different team members (2 min).
- Conduct the meeting as usual, with the Champions performing their duties (e.g., the Mover & Shaker interrupts if the group gets stuck) (Ongoing).
- Briefly thank the champions at the end of the call (1 min).
Materials needed
- List of role descriptions
Facilitator tips
- Rotate roles every meeting so the same person isn't always the Scribe.
- Use the 'Shade Thrower' role only in high-trust teams to keep it lighthearted.
Common pitfalls
- Roles being forgotten halfway through the meeting
- Roles becoming distracting rather than helpful
Variations
- Themed roles based on a current project or popular culture (e.g., Avengers-themed roles).
Running it online or hybrid
Assign roles via private message or update display names in the video call (e.g., 'Scribe - Sarah').
What it produces
Meeting notes (from the Scribe) and a more energetic session atmosphere.
Origin
Adapted from Museum Hack — source
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