converge · Ideation, Problem Solving · 60–180 min · 3-15 people · medium energy
Prototyping
Prototyping is a method for creating tangible, early-stage models of potential solutions or initiatives to test assumptions and gather feedback. It allows teams to 'explore the future by doing,' refining ideas through iterative cycles of creation and evaluation.
When to use Prototyping
Use prototyping when you need to refine an idea, test its underlying assumptions, and gather feedback from stakeholders before investing in a full-scale pilot project. It's particularly useful after ideation phases to make abstract concepts concrete.
What it solves
Abstract ideas that are difficult to visualize or evaluate, lack of stakeholder buy-in due to unclear concepts, fear of failure associated with large-scale implementation.
How to run Prototyping, step by step
- Define the Intention (15 minutes). Clearly articulate the problem you're trying to solve and the desired future state. Connect to the inspirational spark that initiated the project.
- Form a Core Team (Ongoing). Assemble a diverse team representing key stakeholders and ensure they are committed to prioritizing the prototype.
- Arrange Infrastructure (Ongoing). Secure a dedicated workspace (physical or virtual), establish a timeline with milestones, and identify sources of content and process expertise.
- Build the Prototype (30-60 minutes). Create a tangible representation of your idea, focusing on key features and functionalities. This could be a physical model, a role-playing scenario, or a digital simulation.
- Gather Feedback and Iterate (30-60 minutes). Present the prototype to stakeholders and solicit feedback. Use this feedback to refine the prototype and repeat the process as needed.
Materials needed
- Prototyping materials (e.g., paper, cardboard, markers, tape, digital tools)
- Whiteboard or virtual collaboration platform
- Timer
- Stakeholders for feedback
Facilitator tips
- Emphasize the importance of rapid iteration and learning from failures.
- Encourage stakeholders to provide constructive criticism and focus on the underlying assumptions being tested.
Common pitfalls
- Spending too much time perfecting the prototype instead of focusing on learning.
- Failing to involve key stakeholders in the feedback process.
- Ignoring negative feedback and clinging to initial assumptions.
Variations
- Paper prototyping: Creating a user interface using paper and pencil.
- Role-playing: Simulating a service or interaction through role-playing.
- Wizard of Oz prototyping: Manually simulating the functionality of a system to test user reactions.
Running it online or hybrid
Use virtual whiteboards like Miro or Mural to collaboratively build and iterate on prototypes. Encourage video conferencing for real-time feedback and discussion.
What it produces
A low-fidelity model or simulation of the proposed solution, a documented list of assumptions tested, and a summary of feedback received from stakeholders.
Origin
Adapted from u-school for Transformation by Presencing Institute — source
Build a session around Prototyping
METODIC places Prototyping inside a complete, timed session plan — agenda, worksheets, facilitator guide and slides — matched to your group and goal.