explore · Team Building · 30–60 min · 8-20 people · high energy
The Werewolf Game
A social deduction game where 'villagers' try to identify 'werewolves' hidden among them before they are eliminated. It relies on persuasion, deception, and observation.
When to use The Werewolf Game
To develop critical thinking, group observation, and persuasive speaking skills.
What it solves
Low engagement in group discussions or a lack of 'psychological safety' for debating ideas.
How to run The Werewolf Game, step by step
- Assign roles (Werewolf, Seer, Medic, Villager) via private message (5 min).
- 'Night Phase': Everyone closes eyes; Werewolves pick a victim via DM to the facilitator (3 min).
- 'Day Phase': The facilitator reveals who was 'eaten.' The survivors debate who the werewolves are and vote to eliminate one suspect (10-15 min).
- Repeat until either all werewolves are caught or they outnumber the villagers (15-30 min).
Materials needed
- Role assignment tool (or just DMs)
- Facilitator script/guide
Facilitator tips
- As the facilitator, act as a 'narrator' to keep the mood atmospheric.
- Encourage 'ghosts' (eliminated players) to stay on the call but remain silent.
Common pitfalls
- Game taking too long with large groups
- Personal feelings getting hurt during the 'accusation' phase
Variations
- One Night Ultimate Werewolf: A faster version that only lasts one 'night' and one 'day'.
Running it online or hybrid
Use private chat/DMs for role assignments and 'night' actions. In-person players must close eyes while remote players 'mute' video.
What it produces
A high-energy shared experience that breaks down social barriers.
Origin
Adapted from Museum Hack — source
Build a session around The Werewolf Game
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