explore · Team Building · 30–60 min · 8-20 people · high energy

The Werewolf Game

A social deduction game where 'villagers' try to identify 'werewolves' hidden among them before they are eliminated. It relies on persuasion, deception, and observation.

When to use The Werewolf Game

To develop critical thinking, group observation, and persuasive speaking skills.

What it solves

Low engagement in group discussions or a lack of 'psychological safety' for debating ideas.

How to run The Werewolf Game, step by step

  1. Assign roles (Werewolf, Seer, Medic, Villager) via private message (5 min).
  2. 'Night Phase': Everyone closes eyes; Werewolves pick a victim via DM to the facilitator (3 min).
  3. 'Day Phase': The facilitator reveals who was 'eaten.' The survivors debate who the werewolves are and vote to eliminate one suspect (10-15 min).
  4. Repeat until either all werewolves are caught or they outnumber the villagers (15-30 min).

Materials needed

  • Role assignment tool (or just DMs)
  • Facilitator script/guide

Facilitator tips

  • As the facilitator, act as a 'narrator' to keep the mood atmospheric.
  • Encourage 'ghosts' (eliminated players) to stay on the call but remain silent.

Common pitfalls

  • Game taking too long with large groups
  • Personal feelings getting hurt during the 'accusation' phase

Variations

  • One Night Ultimate Werewolf: A faster version that only lasts one 'night' and one 'day'.

Running it online or hybrid

Use private chat/DMs for role assignments and 'night' actions. In-person players must close eyes while remote players 'mute' video.

What it produces

A high-energy shared experience that breaks down social barriers.

Origin

Adapted from Museum Hack — source

Build a session around The Werewolf Game

METODIC places The Werewolf Game inside a complete, timed session plan — agenda, worksheets, facilitator guide and slides — matched to your group and goal.

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