Facilitation · 1-hour sessions to multi-day workshops
Gamestorming (Opening-Exploring-Closing)
A collaborative methodology that applies game mechanics and visual thinking to business challenges. It provides a structured environment for groups to break out of routine thinking patterns and co-create solutions through divergent and convergent stages.
When to use Gamestorming (Opening-Exploring-Closing)
Ideal for innovation workshops, strategic planning, complex problem-solving, and any scenario where traditional meeting structures fail to produce creative or actionable results.
How Gamestorming (Opening-Exploring-Closing) works
Facilitators can integrate this by mapping their session arc to the three phases: selecting 'Opening' games to generate ideas, 'Exploring' games to test and iterate on concepts, and 'Closing' games to drive consensus and action items.
Phases of Gamestorming (Opening-Exploring-Closing)
- Opening
- Exploring
- Closing
Key principles
- Divergent and Convergent Thinking
- Visual Thinking and Artifact Creation
- Structured Play and Game Mechanics
- Shared Mental Models
- Rule-breaking for Innovation
Best for
- Collaborative Innovation
- Strategic Alignment
- Team Building and Problem-Solving
Considerations
- Requires a high level of psychological safety for participants to engage in 'play'
- Facilitators must be skilled in time management to ensure the group reaches the 'Closing' phase
- May require cultural adaptation for highly conservative or hierarchical organizations
Attribution & sources
Developed by Dave Gray, Sunni Brown, and James Macanufo, 2010
Design a session with Gamestorming (Opening-Exploring-Closing)
METODIC builds a complete Gamestorming (Opening-Exploring-Closing)-based session — methods, timing, worksheets, and facilitator guides — in minutes.