Macro-Design · Full course or program design cycles
Pebble-in-the-Pond Model
A content-first instructional design model that begins with a core problem and expands outward to define the necessary skills and strategies. It serves as an alternative to traditional 'objectives-first' design by focusing on the functional whole-task from the start.
When to use Pebble-in-the-Pond Model
Best used during the initial design and development phase of a new course or curriculum to ensure alignment between tasks and content.
How Pebble-in-the-Pond Model works
Instructional designers use this to map out a curriculum by first identifying a representative task (the pebble) and then designing a series of increasingly complex versions of that task before ever writing specific learning objectives.
Phases of Pebble-in-the-Pond Model
- Problem (The Pebble)
- Progression of Problems (The Ripples)
- Component Knowledge/Skills (The Waves)
- Instructional Strategy (The Flow)
- Interface Design (The Surface)
Key principles
- Design should be task-centered rather than objective-centered
- Instructional components should be derived from the requirements of the task
- Learners should be exposed to a progression of increasingly complex whole-tasks
Best for
- Curriculum architecture
- Technical and vocational training
- Enterprise-level learning programs
Considerations
- Requires subject matter experts who can identify 'whole tasks' rather than just topics
- Can be a significant shift for organizations accustomed to traditional ADDIE or objective-based models
Attribution & sources
Developed by M. David Merrill, 2002
Design a session with Pebble-in-the-Pond Model
METODIC builds a complete Pebble-in-the-Pond Model-based session — methods, timing, worksheets, and facilitator guides — in minutes.